As Creative Director of marblemedia’s award-winning Interactive division, Johnny Kalangis oversees all creative development of the company’s digital media projects.
As Interactive Brand Manager, Martin Sieg is responsible for exploring and capitalizing on incremental revenue opportunities for marblemedia’s digital media projects as well as executing the company’s international versioning efforts.
Julie serves as Project Manager for marblemedia's interactive division, where she is responsible for managing the internal and external creative and technical resources to ensure timely delivery of online digital assets for all projects.
As Content Producer for marblemedia’s Interactive division, Shelley Simmons is responsible for both creating and producing digital media content, assisting with the preparation of funding proposals, as well as project planning and strategizing for The Company.
As marblemedia’s Technical Lead, Bryan Gough is responsible for technical planning, development, documentation, implementation and maintenance of all internal and client interactive productions.
Milen is a Toronto-based design professional with over six years of experience, two of which were within a lead/production role. He currently serves as Senior Designer for marblemedia Interactive, where he is responsible for creating high quality content as well as maintaining best practices for playable web games, mobile apps and websites such as WhatInAName.com for History Television.
Matt is a Developer for marblemedia Interactive, where he uses the latest techniques and trends to build online and mobile games that live up to the expectations of TV audiences and casual gamers around the world. He has been playing videos games since he was born, and making his own games since childhood, so when he joined the team, it quickly became clear that he should stay.
As Post Production Supervisor at marblemedia, Jane ensures all of the company’s television properties look their best and are delivered on time to our broadcast partners.
As marble's Staff Editor, Andrew works on all of the company's transmedia projects. He has a knack for storytelling and an eye for what works best for each platform. Andrew has been instrumental in crafting the post production process for Skatoony, which was adapted for the Canadian market from the UK version of the show.
As Post Production Coordinator, Daniel coordinates schedules to ensure that marble's series are finalized and delivered to broadcasters on time. He is also responsible for preparing and assuring the quality of TV episodes, bonus videos and trailers for use at markets, conferences, and for sales and marketing purposes.
As Interactive Designer for marblemedia, Emily is responsible for creating graphics for the company's digital and print initiatives, as well as working on Flash and web programming.
Kodzo recently graduated from George Brown College's Graphic Design program. Since joining the marble team, he's produced a wide variety of eye-catching designs for various initiatives from websites to pitch documents to marketing materials.